A Video Game Artisan

I am a video game artisan who dream of making my own video games. I am currently pursuing PhD degree under the supervision of Prof. Tengjia Zuo and Qiushi Zhou in The Hong Kong University of Science and Technology (Guangzhou).

In the past of my life, I trained my program engineering skill as a game engine programer. then I acquired computer graphic knowledge and researching skills as a M.S. in Zhejiang University, supervised by Prof. Rui Wang and Yuchi Huo.


Research Interests

During my Master period, my main focus is rendering algorithm in computer graphic, which is the technological basis of video games. More specifically, the research theme was Super-resolution algorithm that cost-effectively generate pixels. Our neural-network-based algorithm achieved SOTA performance in 2023. Then I realize that great game can’t made with technological insight solely. So I switch to the researches about design.

My current research insterest is understanding the state of play in game to better draw inspiration for AR/XR application design. AR/XR application design faces a bootstrapping problem that lack of practices driving design iteration. Design knowledge from other sources is needed to break the loop. Video game is a rich source that have enacted interactions refined under genuine performance pressures. On the other hand, what commercial video games can provide are more than gamification, the tradition of importing game design knowledge. To differentiate with gamification approach, We must understand the game designs that engaged by player in different state of play.